![]() ![]() Hit the command, wait four beats as the Patapons sing back the song and perform the action and then move on to your next command. The earth's rhythm is flashing around the screen and you need to hit your drums in time with those steady flashes. Now you can't just sit there and punch these commands out one after another. When you hit Square-Square-Square-Circle, you're playing the beat Pata-Pata-Pata-Pon and that's telling your people to move forward. See, each song is a command to the group and requires a four-button combination. When you play Patapon 2, you're using the PSP's four face buttons as tribal drums to lead the tribe. The Patapon tribe is a group of one-eyed warriors trying to make a life for themselves in the great, wide wilderness. If you're just joining the Patapon craziness here on IGN, I'll do my best to explain what's happening in this game. The one-eyed cuties wash up on a familiar shore, you're reunited with Hatapon the flag carrier and it's up to you to lead your people on their next adventure - one that involves a mysterious Hero with no memory, a new tribe of evil-doers known as Karmen and a farting bird. After 49 days at sea, the waters got rough and sank the tribe's ride. After the sunny ending to Patapon, the tribe got restless and set sail to continue its quest to find Earthend. Like last time, Patapon 2 opens on a down note. Does it feel like well-worn territory at times? Yes, especially in the beginning and the end, but anyone foolish enough to say that this is Patapon 1.5 should replay the original and see how far off the mark that perception really is. It's longer, there are more songs, there are more characters, there are more monsters, there are more items, there are more mini-games and there are more things I could list here. Watch our video review and unlock an imaginary prized fang! Without a doubt, Patapon 2 is better than its predecessor in every way.
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